using UnityEngine;
using System.Collections;

namespace Perks
{
    public class RifleProficiency : Perk
    {

        public const string Name = "Rifle Proficiency";
        public RifleProficiency()
        {
            this.equipCost = 1;
            this.description = "You are able to use rifles";
            SetRequirements();
        }
        protected override void SetRequirements()
        {
            requirements = new RequirementPair[2];
            requirements[0].baseAttribute = ATTRIBUTES.STRENGTH;
            requirements[0].requiredValue = 3;
            requirements[1].baseAttribute = ATTRIBUTES.DEXTERITY;
            requirements[1].requiredValue = 5;
        }
        public override string GetName()
        {
            return Name;
        }
        public override void OnEquip(AttributeSet aSet)
        {
            //throw new System.NotImplementedException ();
        }
        public override void OnUnEquip(AttributeSet aSet)
        {
            //throw new System.NotImplementedException ();
        }
    }
}
